Quantcast
Channel: Status Report
Viewing all 981 articles
Browse latest View live

9.14 SD/HD comparison: E-25, AMX 50 Foch (155), Nashorn, T28 Prototype & T40

$
0
0
Hello,

This time, SD to HD models of the Tank Destroyers:

E-25
See previous













AMX 50 Foch (155)






Nashorn





AT 15






T28 Prototype





 T40





9.14 SD/HD comparison: T1 Heavy Tank, VK 72.01 (K), VK 30.01 (H) & IS-6

$
0
0
Hello,

this is my last stretch of the night and also the last SD to HD models left, the Heavies:

T1 Heavy Tank






VK 72.01 (K)






VK 30.01 (H)




IS-6



Test Server is Down

$
0
0
Hello,

I'm finally fully rested from the trip, it was a long one, anyway... the 9.14 Test Server has been down for awhile, it apparently went "Motor Kaputt" and they had to turn it off. WG EU has been the most responsive in the forums, Ph3lan, a Community Coordinator said "We don't have an ETA on when it is going up again, but we will let you know as soon as we have more info to share."

Shame, I wanted to play it tonight. Will keep you updated.

Development Diaries - Improved Physics and Sound

$
0
0
Hello,

check out this English dubbed Developer Diaries, they should have started doing this years ago:


What do you think?

Update

$
0
0
Hello,

Just a little update, first of all... don't forget that tomorrow is the scheduled date for the FV4202 Marathon, I just hope it doesn't become like in the Russian server, if it does, I may actually take a break from my WoT EU account (hope the hordes of Mutz and Action X on NA already dissipated):



Also, about the 9.14 Test Server, Ph3lan wrote today in the forum:

 "Currently we don't expect the Public Test servers to be up today. We might have more information on Monday, and we will let you know as soon as we know more. I know that you guys are disappointed and want to try out the new features (I am in the same boat) but for now we have to wait for the developers to fix the problems so we can all try out the new physics and sounds. However, a Public Test usually goes trough more than one iteration, so when worst comes to worst we can still wait for the next round to start."

Some of the Russian pages are saying that the test will be back on Monday but I'm not resting my hand on it, will seek someone from WG who's online in Valentines Day and try to get a sturdy answer.

FV4202 (P) Improved, Test Server & Hoaxes

$
0
0
Hello,

after a tsunami wave of complaint about the FV4202 (P) poor stats, Wargaming has decided to improve it and the changes will take place in 9.14. The exact changes will be appearing on the 9.14 official path notes in a couple days.


Talking about 9.14, the test server is now back on! First server is still offline for the time being but the second is activated and with a long queue.

And third, if it reached to the English community a Q&A from a World of Tanks event in "Lviv". I have to warn its contents are complete "bullshit", multiple and sturdy sources have warned me in advance, hence why I didn't bothered to ask Ivan to translate it for you and instead enjoy Valentines Day, which I hope, you have too!

That's all folks! Will keep on making updates like these to you while pouring the usual content out.

Extra History: The Battle of Kursk- Operation Barbarossa

$
0
0
Hello,

The youtube channel "Extra Credits" united/ got sponsored by Wargaming EU and together they created a video about the WWII: The Battle of Kursk: Operation Barbarossa:


I'm actually not subscribed to this channel (I tend to watch "The Game Theorists" instead) but I've watched some its videos before, its good content and I thought you may enjoy. :)

Armored Warfare: Mail.Ru Speaks 2016

$
0
0
Hello,

I usually tend to disregard AW's Mail.Ru due to their past actions, I see them as the Chinese server for WoT, they don't develop but still do whatever the F*** they want and frequently perform certain actions that I do not support whatsoever. AW EU and NA offices are the ones I care as far I'm concerned but haven't completely muted RU, specially because of content like this:

Mail.Ru has held a press conference in Moscow, among information like the third dealer that we already know about, they have confirmed that tier 10's are planned to be added this year, they have shown some screenshots:


Besides these, there will be also Challenger 2B and some others that haven't been disclosed yet, so far they teased saying that these vehicles will be two French, one Russian and one Polish (oh please on Polish! Make it PL-01!)

Also, there are plans for a ranked PVP mode (sort of an ambitious territorial CW mode) that players will be able to participate in groups but is still to soon to talk about and a lot of things can change.


I'm actually excited for these things, I've been and so my friends and some co-workers invested in this game more than ever, they are not perfect, no company is but I do want to see NA and mostly EU AW being successful as much as I wish for WG.

Swedish UDES 15/16 TR 3D Model by Arkhonus

$
0
0
Hello,

one of you, Arkhonus, inspired by the technical drawings that sp15 shown on his articles, created a 3D model of a possible Swedish tier 10 for World of Tanks, the UDES 15/16 TR:

See also: 
-Arkhonus DeviantArt page
-Swedish turreted tank destroyers by sp15




He says that is not yet complete, the colour of the vehicle was added after sp15 gave an accurate tone but Arkhonus will be adding textures in the next few weeks, will be showing once is 100% done. 

Love this guy's work. :)



15/02/2016 Q&A

$
0
0
Hello,

there is another Q&A out there which is not official and to be honest its half arsely done, however, there are a few truth parts, I filtered/compiled and Ivan translated them for you:

- Regarding the low tier tanks and the fact some modules were removed from them (in some cases stock ones, in some cases top ones), this is intentional and has been approved for a while in order to make the life for new players easier by removing unnecessary elements from early on in the game.
- 9.14 is delayed and will come when its problems are fixed
- The main task for the new motion physics is now to make the motion itself correct. A revision of the damage caused by tanks driving on top of each other will come later
- WT E-100 will not be switched for its replacement any time soon, certainly not in 9.14 (RG: It will be ASAP)
- The idea being personal missions is good but Slava Makarov thinks they didn't implement it properly in order for it to be popular
- Storm denies the statement that there will never be skill MM in WoT


Armored Warfare: WÖLFLI’S Gold Rush

$
0
0
Hello,

decided to share with you a video of Jingle's experience on the WÖLFLI’S Gold Rush:


For those unaware, until 20 of February Armored Warfare is rewarding players that queue for battles at specific hours with 400% Reputation and 100% Credit bonus.

Times:
Tuesday - EU server: 19:00 – 22:00 CET, NA server: 6:00pm – 9:00pm PST
Wednesday - EU server: 19:00 – 22:00 CET, NA server: 6:00pm – 9:00pm PST
Thursday - EU server: 19:00 – 22:00 CET, NA server: 6:00pm – 9:00pm PST
Friday - EU server: 19:00 – 22:00 CET, NA server: 6:00pm – 9:00pm PST
Saturday - EU server: 19:00 – 22:00 CET, NA server: 6:00pm – 9:00pm PST


I read the article and didn't realized how much exactly it was being given until I entered the Man Cave and saw Jingles rubbing his hands in delight on how fast he's progressing with his grind, definitely gonna be taking advantage as well.


Wargaming EU Feedback Gathering

$
0
0
Hello,

Wargaming EU is back with another feedback data gathering (this is an official one), it will be available until 18 of February and they want the following:

  • Nickname/Clan/Clan Position
  • Top-3 things you don’t like in WoT:
  • Top-3 things you don’t like in WoT Clanwars gameplay:
  • Why do you play WoT? What things you like most? What do you receive from WoT

Because there is no need for translations you can just hop into this link and give your feedback (and make them hate me for giving them more work :P ): http://forum.worldoftanks.eu/index.php?/topic/553961-feedback-poll-closes-on-1802/page__p__12111643


January Contributors

$
0
0
Hello,

because things were quiet today, I took the liberty to do some chores/take care of important stuff but I also remembered that still have a couple AW Chieftain Mk. 6 codes laying around. Last month I sent a gift to all on Patreon and noticed that more of you became Patrons the days after, first, thank you very much for all the support, second, those who are new please check you Patreon Inbox, you have a code waiting as appreciation as well. <3

Also, its been awhile since I've done this, a lot has changed in my life since my last Contributors post, mostly after new years, I currently have plans to build a second page for non tanks/games related stuff (miscellaneous geekery like model building/drawings, books, series, badass lazy gamer food recipes and all that jazz) that you been asking for me to share on my free time but have no really appropriate place for, Sammy Hallam who's a very talented artist and been doing artwork on my pages for over a year already has some plans on how it should look like, trusting the men. Do contact him if you need artwork made, bring a coin of course. ;)

As most of you know I don't run ads on the blog for your uncluttered viewing pleasure, the blog runs solely from Patrons support, if you feel like becoming one this is the place: https://www.patreon.com/statusreport?alert=1&ty=h


This are the Patrons of February, 2016:

Mother_Hen
WharfOtter
Mackelijk
FunkySideBurns
BookemDanno
Scott Whitaker
Espen Randen
p4mpelmuse
Robert Meachen
Woddak
McBain
Duncan
Thomas Millard
Luke "Caslas" Westwood
Matthew Shine
Roy Harmsworth
Shane Knysh
Joel Breger
Trevor Edwards
ISanych
webium
DogGoneIt
Layers
Donovan A Willett
Ste Cork
Michael Duke
Gustavo Rabelo
Tony Rye
Michael Andreen
Tony Strandberg
LibertasAnLetum
Irelandmann244
Major Tom Bombadil
mark johnson
tstuka
Sven Hedqvist
Martin Samuelsson Kvist
Stefan Dinescu
Dyme
simhub
Mickey Dabbelyou
Ivan Nakić
PointyHairedJedi
Myril
Vu Nhat Tu
KbdNoOni
Wurstmann
Steve
Marc Bourgoin
Steven
KurtDerKnispel
cal_mark
Quinton Carr
Tim Clouse
Christoffer Dahlblom
SGarv
argonaut747
Kurt28
McQwak
Saccharin
Saft
Kubus-Sc7
Minion
Jenka Tamar
Feldwebel_fin
Peter Nordlund
Søren
Tom Johnston
SadoMasticator WoT-NA
FattyRamsbottom
Ewan hewett

Also a big thanks to all the readers!

Wargaming novella: Rubicon Fatale!

$
0
0
Hello,

meanwhile in the Russian community, there is a whole novella taking place, where Wargaming developers passionately fight for power or to just not F*** things up any more. I translated it for you:

*Adds Narrator Voice*

With Wargaming realizing how far they had slipped down and how the community reacted to it. Cof... Rubicon...Cof... They are now very cautious to not commit the same mistakes.

Wargaming wants to improve the quality of the upcoming patches and their first concern is to fix as much bugs as possible, also, Grille 15 have been postponed just like the FV2015 (b) replacement and the FV4202 was so bad the team had to improve it.

Evilly
The company,  wants to fix all these issues and has pressed the panic button, Cyprus became disatisfied with Evilly (Anton Pankov)'s work mostly due to the adittion  of shitty Premium tanks (STA-2, Patton 59, etc), its uncertain but there is a possibility that he will be transferred to Cyprus (I doubt). There was also another power shift, Storm has been put aside and Slava Makarov, the guy who pretty much created World of Tanks has been hired back and given the reins.

Stay tuned for the next episode of Wargaming novella: Rubicon Fatale!

New World of Papoj

$
0
0
Hello,

here is the New World of Papoj, enjoy:


That god mode arty was painful to watch...

9.14 TS Patchnotes

$
0
0
Hello,

Finally finished compiling every little change from the current 9.14 TS patchnotes, its so methodical that when there is more Dev changes, its convenient and healthy that I take a rest half way as I literally check every module of every tank for you. It feels like the fricking Mirkwoods!
Oh and by the way.. even with the patch being delayed do expect these changes nevertheless.

For those new this is how it works:
-Module name: New Stats (Previous Stats)


China

Renault NC-31

-Hull
  • Price 0 ( 450 )
-Suspension M26/27
  • Level 1 ( 2 )
  • Traverse speed 60 ( 38 )
-Suspension M24/25 ( removed )
-Turret FT-18
  • Price 0 ( 500 )
  • Health 22 ( 30 )
-Gun 13.2 mm Hotchkiss mle. 1930 ( removed )
-Gun 13.2 mm Hotchkiss mle. 1930 ( removed )
-Turret FT-17 ( removed )
-Engine Renault NC-2
  • Price 0 ( 370 )
-Engine Renault M26/27 ( removed )
-Engine Renault 62CV ( removed )
-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )
-Radio Signal Flags ( removed )


Vickers Mk. E Type B

-Turret Vickers Mk. E Type B
-Gun 37 mm KwK 36 L/46.5 ( removed )
-Turret T-26 model 1936
-Gun 37 mm KwK 36 L/46.5 ( removed )
-Radio Signal Flags ( removed )
-Radio Marconi SB-4a ( removed )




Сzechoslovak

Škoda T 25

  • MM balance weight 21.6 ( 18 )

 Konštrukta T-34/100

  • MM balance weight 32.4 ( 27 )

TVP VTU Koncept

  • MM balance weight 48 ( 40 )

Škoda T 50

  • MM balance weight 72 ( 60 )

TVP T 50/51

  • MM balance weight 120 ( 100 )

French

Renault FT AC

-Turret Renault FT AC
  • Gun 25 mm AC SA-L mle. 1934 ( removed )
-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )
-Radio Signal Flags ( removed )


Renault UE 57

-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )

Somua SAu 40

-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )

S35 CA

-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )


Renault FT

-Hull
  • Price 0 ( 560 )
-Suspension M26/27
  • Level 1 ( 2 )
  • Terrain resistance 0.8 / 0.9 / 1.8 ( 1.1 / 1.3 / 2.3 )
  • Traverse speed 60 ( 30 )
-Suspension M17 ( removed )
-Turret Renault FT Berliet
-Gun 25 mm Canon Raccourci mle. 1934 ( removed )
  • Price 0 ( 240 )
  • Health 23 ( 31 )
-Gun 25 mm Canon Raccourci mle. 1934 ( removed )
-Turret Renault FT Omnibus ( removed )
-Engine Renault M26/27 ( removed )
-Engine Franklin ( removed )
-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )
-Radio Signal Flags ( removed )


 D1

-Turret D1 Berliet
-Gun 37 mm APX SA18 ( removed )
-Turret Schneider Tourelle 2
-Gun 37 mm APX SA18 ( removed )
-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )
-Radio ER 53 ( removed )


Renault R35

-Radio ER 54
-Radio Signal Flags ( removed )


Hotchkiss H35

-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )
-Radio ER 53 ( removed )


FCM 36

-Engine Berliet ACRO ( removed )
-Radio ER 54
-Radio Signal Flags ( removed )
-Radio ER 28 ( removed )


AMX 38

-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )

AMX 40

-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )


AMX ELC bis

-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )


D2

-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )


Renault FT 75 BS

-Engine Renault M26/27 ( removed )
-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )


Lorraine 39L AM

-Radio ER 52
  • Level 2 ( 3 )
  • Price 0 ( 600 )


Germany

Panzerjäger I

-Engine Krupp M311
  • Level 1 ( 2 )
  • Price 0 ( 400 )
-Radio FuG 2
  • Price 0 ( 180 )
-Radio FuG 5 ( removed )
-Radio Fu.Spr.Ger. "a" ( removed )


Marder II

-Radio FuG 2
  • Price 0 ( 180 )


Marder 38T

-Radio FuG 2
  • Price 0 ( 180 )


Sturer Emil

-Radio FuG 2
  • Price 0 ( 180 )


VK 30.01 (H)

-Turret VK 30.01 (H) 0-Serie
-Gun 5 cm Kw.K. 39 L/60
  • Elevation arc -10..+20 ( -7..+20 )
-Gun 7,5 cm Kw.K. 40 L/43
  • Elevation arc -8..+20 ( -6..+20 )
-Turret VK 36.01 (H)
-Gun 7,5 cm Kw.K. 40 L/43
  • Elevation arc -8..+20 ( -7..+20 )
-Gun 7,5 cm Kw.K. 40 L/48
  • Elevation arc -8..+20 ( -7..+20 )

Leichttraktor

-Hull
  • Health 104 ( 88 )
  • Price 0 ( 540 )
-Suspension Leichttraktor verstärkteketten
  • Level 1 ( 2 )
  • Terrain resistance 0.9 / 1.2 / 2.1 ( 1 / 1.3 / 2.3 )
  • Traverse speed 66 ( 40 )
-Suspension Leichttraktor ( removed )
-Turret L.K.A. 2
  • Price 0 ( 280 )
  • Health 26 ( 42 )
-Gun 2 cm Kw.K. 38 ( removed )
-Gun 2 cm Kw.K. 38 ( removed )
-Turret Leichttraktor ( removed )
-Engine Krupp M311
  • Level 1 ( 2 )
  • Price 0 ( 400 )
-Engine Krupp M301 ( removed )
-Engine Maybach HL 38 TR ( removed )
-Radio FuG 2
  • Price 0 ( 180 )
-Radio Signal Flags ( removed )


 Pz.Kpfw. II

-Engine Maybach HL 62 TR ( removed )
-Radio FuG 5 ( new )
-Radio FuG 2 ( removed )
-Radio FuG 7 ( removed )
-Radio FuG Spr. 1 ( removed )


Pz.Kpfw. 35 (t)

-Turret Pz.Kpfw. 35 (t)
-Gun 2 cm Kw.K. 30 ( removed )
-Turret Pz.Kpfw. 35 (t) verstärkterturm
-Gun 2 cm Kw.K. 30 ( removed )
-Radio FuG 5 ( removed )
-Radio FuG 8 ( removed )


Pz.Kpfw. I

-Engine Krupp M311 ( removed )
-Radio FuG 5 ( new )
-Radio FuG 2 ( removed )
-Radio FuG 7 ( removed )
-Radio FuG Spr. 1 ( removed )


Aufklärungspanzer Panther

-Suspension Aufkl. Panther verstärkteketten ( removed )
-Turret VK 28.01 Ausf. C ( removed )


Pz.Kpfw. IV Ausf. A

-Radio FuG 2
  • Price 0 ( 180 )


Pz.Kpfw. IV Ausf. D

-Radio FuG 2
  • Price 0 ( 180 )

Pz.Kpfw. T 25

-Hull
  • Armor 50 / 45 / 35 ( 50 / 45 / 20 )

Panzer 58 Mutz

  • Price 8700 ( 7700 )
  • MM balance weight 48 ( 40 )

G.Pz. Mk. VI (e)

-Radio FuG 2
  • Price 0 ( 180 )

 Sturmpanzer I Bison

-Engine Krupp M311 ( removed )
-Radio FuG 2
  • Price 0 ( 180 )

Japanese

Type 91 Heavy

-Radio Type 94 Mk. 4 Otsu
  • Level 2 ( 3 )
  • Price 0 ( 600 )

Type 95 Heavy

-Radio Type 94 Mk. 4 Otsu
  • Level 2 ( 3 )
  • Price 0 ( 600 )


O-I Experimental

-Radio Type 94 Mk. 4 Otsu
  • Level 2 ( 3 )
  • Price 0 ( 600 )


O-I

-Radio Type 94 Mk. 4 Otsu
  • Level 2 ( 3 )
  • Price 0 ( 600 )


Renault Otsu

-Hull
  • Health 88 ( 80 )
  • Price 0 ( 330 )
-Suspension Renault Otsu
  • Traverse speed 40 ( 36 )
-Suspension Renault NC-27 ( removed )
-Turret Renault Otsu
-Gun 13 mm Autocannon Type Ho
  • Price 0 ( 1500 )
-Gun 37 mm APX SA18 ( removed )
-Gun 37 mm Sogekihou ( removed )
-Gun 13 mm Autocannon Type Ho
  • Price 0 ( 1500 )
-Gun 37 mm APX SA18 ( removed )
-Gun 37 mm Sogekihou ( removed )
  • Price 0 ( 550 )
  • Health 22 ( 30 )
-Turret Renault Kou ( removed )
-Engine Mitsubishi A475VD
  • Level 1 ( 2 )
  • Price 0 ( 450 )
-Engine Renault L4 ( removed )
-Radio Type 94 Mk. 4 Otsu
  • Level 2 ( 3 )
  • Price 0 ( 600 )
-Radio Signal Flags ( removed )
-Radio Type 94 Mk. 4 Hei ( removed )


Type 95 Ha-Go

-Radio Type 94 Mk. 4 Otsu ( removed )
-Radio Type 96 Mk. 4 Bo ( removed )


Type 89 I-Go/Chi-Ro

-Radio Type 94 Mk. 4 Otsu
  • Level 2 ( 3 )
  • Price 0 ( 600 )
-Radio Signal Flags ( removed )
-Radio Type 94 Mk. 4 Hei ( removed )
-Radio Type 96 Mk. 4 Bo ( removed )


Chi-Ni

-Turret Chi-Ni
-Gun 13 mm Autocannon Type Ho
  • Price 0 ( 1500 )


British

Universal Carrier 2-pdr

-Radio WS No. 11
-Radio WS No. 14 ( removed )
-Radio WS No. 9 ( removed )


M2

-Radio WS No. 14 ( removed )
-Radio WS No. 9 ( removed )


Cruiser Mk. I

-Radio WS No. 14 ( removed )
-Radio WS No. 9 ( removed )


Cruiser Mk. III

-Radio WS No. 9 ( removed )
-Radio WS No. 19 Mk. I ( removed )
-Radio WS No. 19 Mk. II ( removed )


Crusader

-Hull 
  • Armor 40.2 / 28.3 / 28.3 ( 32 / 27 / 27 )
-Turret Crusader Mk. I
  • Armor 39.1 / 19.5 / 24.7 ( 39 / 19 / 23.5 )
-Turret Crusader Mk. III
  • Armor 50.8 / 23.5 / 29.7 ( 51 / 23.5 / 28.5 )



Vickers Medium Mk. I

-Hull
  • Health 112 ( 104 )
  • Price 0 ( 500 )
-Suspension Vickers Medium Mk. IA*
  • Level 1 ( 2 )
  • Terrain resistance 1.1 / 1.2 / 2.2 ( 1.2 / 1.3 / 2.4 )
  • Traverse speed 35 ( 28 )
-Suspension Vickers Medium Mk. I ( removed )
-Turret Vickers Medium Mk. IA*
-Gun QF 6-pdr 8 cwt Mk. II
  • Experience 90 ( 180 )
-Gun 15 mm Machine Gun BESA ( removed )
-Gun QF 6-pdr 8 cwt Mk. II
  • Experience 90 ( 180 )
-Gun 15 mm Machine Gun BESA ( removed )
  • Price 0 ( 500 )
  • Health 28 ( 36 )
-Turret Vickers Medium Mk. I ( removed )
-Engine Armstrong Siddeley V8 SC ( removed )
-Radio WS No. 14
  • Price 0 ( 180 )
-Radio Signal flags ( removed )


Vickers Medium Mk. II

-Turret Vickers Medium Mk. II*
-Gun OQF 3-pdr Gun Mk. I ( removed )
-Turret Vickers Medium Mk. II**
-Gun OQF 3-pdr Gun Mk. I ( removed )
-Engine Armstrong Siddeley V8 SC ( removed )
-Radio WS No. 14
  • Price 0 ( 180 )
-Radio WS No. 11 ( removed )
-Radio WS No. 9 ( removed )


Vickers Medium Mk. III

-Radio WS No. 14
  • Price 0 ( 180 )


FV4202 (P)

  • Price 7300G ( 8000G )



Loyd Gun Carriage

-Radio WS No. 11
-Radio WS No. 14 ( removed )



'Merica

T3 HMC

-Radio SCR 200
  • Price 0 ( 180 )


T18

  • Suspension T18E2 ( removed )


T40

-Turret T40
-Gun 75 mm AT Howitzer M1A1
  • Elevation arc -2..+25 ( -10..+25 )
-Gun 3-inch AT Gun M1918
  • Elevation arc -1..+20 ( -5..+20 )
-Gun 105 mm AT Howitzer M3
  • Elevation arc -3..+25 ( -5..+25 )
-Gun 57 mm Gun M1
  • Elevation arc -2..+20 ( -5..+20 )
-Radio SCR 200
  • Price 0 ( 180 )


T1 Heavy Tank

-Hull
  • Armor 95.3 / 52.4 / 46 ( 83 / 44 / 41 )
-Turret T1D5
  • Armor 101.6 / 82.6 / 82.6 ( 102 / 83 / 83 )
-Turret T1D6
  • Armor 101.6 / 82.6 / 82.6 ( 102 / 83 / 83 )



 T1 Cunningham

  • Price 0 ( 500 )
-Suspension Cunningham E2
  • Level 1 ( 2 )
  • Traverse speed 42 ( 38 )
-Suspension Cunningham E1 ( removed )
-Turret Cunningham D2
-Gun 37 mm Browning Semiautomatic Gun ( removed )
-Gun 20 mm Hispano-Suiza Birkigt Gun ( removed )
  • Price 0 ( 200 )
-Gun 37 mm Browning Semiautomatic Gun ( removed )
-Gun 20 mm Hispano-Suiza Birkigt Gun ( removed )
-Turret Cunningham D1 ( removed )
-Engine Cunningham V8
  • Price 0 ( 650 )
-Engine Cunningham V-type ( removed )
-Radio SCR 200
  • Price 0 ( 180 )
-Radio Signal Flags ( removed )


M2 Light Tank

-Engine Continental R670-7 ( removed )
-Radio SCR 200
  • Price 0 ( 180 )
-Radio SCR 210 ( removed )
-Radio SCR 506 ( removed )


M3 Stuart

-Radio SCR 200
  • Price 0 ( 180 )


T2 Medium Tank

-Turret T2T1
-Gun 37 mm Semiautomatic Gun M1924 ( removed )
-Turret T2T2
-Gun 37 mm Semiautomatic Gun M1924 ( removed )
-Radio SCR 200
  • Price 0 ( 180 )
-Radio SCR 210 ( removed )
-Radio SCR 506 ( removed )


M2 Medium Tank

-Radio SCR 200
  • Price 0 ( 180 )


M3 Lee

-Radio SCR 200
  • Price 0 ( 180 )


T95E2


  • Crew (RG: The Radio Operator Task was moved from Commander to Loader)



T23

-Suspension VVSS T80 ( removed )
-Turret T23D51080 ( removed )


M46 Patton KR

  • MM balance weight 48 ( 40 )


T1 HMC

-Radio SCR 200
  • Price 0 ( 180 )


T57

-Suspension VVSS T55E1 ( removed )


T18 HMC

-Radio SCR 200
  • Price 0 ( 180 )


M44

-Turret M44 ( new )
-Turret M44
-Gun 155 mm Howitzer M45 ( removed )


USSR



AT-1

-Turret AT-1
-Gun 37 mm ZiS-19S ( removed )
-Engine T-26M ( removed )
-Radio 71-TK-3
-Radio 71-TK-1 ( removed )



KV-4 KTTS

-Hull
  • Health 960 ( 1000 )
-Suspension KV-4 KTTS
  • Terrain resistance 1.5 / 1.7 / 2.8 ( 1.4 / 1.5 / 2.8 )
  • Traverse speed 24 ( 26 )
  • Shot dispersion factor 0.28 / 0.28 ( 0.26 / 0.26 )
-Turret KV-4 KTTS
  • Health 240 ( 250 )
-Gun 107 mm M-75
  • Reload time 8.4 ( 8 )
  • Shot dispersion factor 0.12 / 3 / 2 ( 0.1 / 3 / 2 )
-Gun 107 mm M-75
  • Reload time 8.4 ( 8 )
  • Shot dispersion factor 0.12 / 3 / 2 ( 0.1 / 3 / 2 )



KV

-Suspension KV-2 ( removed )
-Turret KV-2 ( removed )


IS-3


-Turret Kirovets-1
  • Armor 175 / 30 / 0 ( 175 / 175 / 100 )


MS-1

-Hull
  • Armor 8 / 16 / 16 ( 18 / 16 / 16 )
  • Health 80 ( 72 )
  • Price 0 ( 480 )
-Suspension T-18
  • Level 1 ( 2 )
  • Terrain resistance 1 / 1.2 / 2.1 ( 1.1 / 1.3 / 2.2 )
  • Traverse speed 48 ( 38 )
-Suspension MS-1 ( removed )
-Turret MS-1 mod. 1930
-Gun 20 mm TNSh ( removed )
-Gun 23 mm VJa ( removed )
-Gun 45 mm mod. 1932 ( removed )
-Gun 20 mm TNSh ( removed )
-Gun 23 mm VJa ( removed )
-Gun 45 mm mod. 1932 ( removed )
  • Price 0 ( 250 )
  • Turret armor 16 / 16 / 16 ( 18 / 16 / 16 )
  • Health 20 ( 28 )
-Turret MS-1 mod. 1927 ( removed )
-Engine GAZ-M1
  • Price 0 ( 310 )
-Engine MS-1 ( removed )
-Engine AMO-3 ( removed )
-Radio 71-TK-1
  • Level 1 ( 2 )
  • Price 0 ( 180 )
-Radio Signal Flags ( removed )


 T-60

-Turret T-40
-Gun 20 mm TNSh ( removed )
-Turret T-60
-Gun 20 mm TNSh ( removed )
-Radio 71-TK-3
-Radio 71-TK-1 ( removed )


BT-2

-Turret BT-2
-Gun 37 mm Hotchkiss ( removed )
-Gun 23 mm VJa ( removed )
-Turret BT-5
-Gun 37 mm Hotchkiss ( removed )
-Gun 23 mm VJa ( removed )
-Gun 37 mm ZiS-19 ( removed )
-Radio 71-TK-3
-Radio 71-TK-1 ( removed )


T-26

-Turret T-26 mod. 1936–1937
-Gun 23 mm VJa ( removed )
-Turret T-26 mod. 1938
-Gun 23 mm VJa ( removed )
-Engine T-26M ( removed )
-Radio 71-TK-3
-Radio 71-TK-1 ( removed )


T-50-2

-Suspension T-50-2M ( removed )
-Turret T-50-2M ( removed )


SU-18

-Engine GAZ-M1 ( removed )
-Radio 71-TK-3
-Radio 71-TK-1 ( removed )


That's all Folks!

9.13 vs 9.14 HD models

$
0
0
Hello cheeky scrublords!

FerrariHD has uploaded as usual his SD/HD model comparison for the next patch:


Enjoy!

New world of Ranzar

$
0
0
Hello,

there is a New World of Ranzar, this time with a Swiss Bear:

Enjoy!

Armored Warfare Q&A

$
0
0
Hello,

first of all, tomorrow the AW EU servers will be shut down for 2 hours, with the player increase the servers havee been getting some troubles and the company will reinforce them.

-18 February: from 8am to 10am CET.


Anyway, there is a new Q&A from the US office:

What is the developer’s view on changing the class designation of vehicles whose playstyle does not match with its given designation?
While possible in theory, vehicle class is something carefully considered during the vehicle’s long development process. The general vehicle behavior can be determined before its actual introduction by looking at its real world characteristics. When determining vehicle class, we also look at the vehicle designation in real life. The Leopard 1 is a Main Battle Tank for example, even if it has relatively thin armor. When faced with a vehicle with characteristics that don't match the typical case for its real world designation, we look for ways to shape the vehicle as a hybrid of the class it fits into better. This is something that we intend to take further as we continue to evaluate how different vehicles perform within their designated classes.

Are there any plans to replace the active ability for tank destroyers?
Not at this time.


Will the Swedish AFV make an appearance?
In the future, yes.


Can we expect at some point that we will have different play style among MBTs? Now all of them have similar characteristics. It would be great to see some MBT with unique features such as very long reload and huge damage per shot.
Vehicles with extremely high damage per shot are something we are actively trying to avoid based on negative feedback from the Early Access phase and even the Alpha phase. While the notion of destroying enemy targets with one shot might seem entertaining at first glance, such unbalanced vehicles would have to be compensated by having poor armor and mobility. This results in gameplay which can be both frustrating for the player and their opponents. With that being said, the MBT class is actually quite diverse – on one hand you have thinly armored, but mobile MBTs such as the Leopards, all-rounders such as the Abrams, damage-focused tanks like the T-Series and heavily armored juggernauts such as the Challenger. We will continue striving to keep the entire class diverse enough for every MBT player to find vehicles which fit their preferred playstyle.




When it comes to map development, has the idea of dynamic maps and or dynamic objectives been considered?
It has been considered but such an approach has several serious drawbacks. The most important one is that even under normal circumstances, balancing maps is a taxing process which often takes weeks or even months to “get it right”. Dynamic maps add another layer of complexity which can open up more opportunities for maps to feel unbalanced and lead to unfair battles. For this reason, we are currently focusing on improving our future map designs based on player feedback, but we do want to expand upon both PvP and PvE game modes in the future. At that time, we may revisit making maps more dynamic.

I know that four new buildings are planned for the base, but what is the long term goal for the Base feature?
We are developing a major update to the base that will expand its systems to interact with all aspects of Armored Warfare. In the long term, the player base will always be something that adds to existing systems in some way but will probably never block advancement in other systems. Our intention is for the base to be optional so it will not gate access to other mechanics and features but it will be designed to augment or enhance other systems throughout the game.

Any comments/news regarding the Tier 8 and above MBT dominance?
Yes. We have several ideas on how we plan to address MBT imbalances at higher tiers. One of them potentially involves the “armor damage” model that was mentioned in one of the earlier Q&A’s (armor gets progressively weaker as it gets damaged), but this is something we are still discussing. In the meantime, we are definitely looking to reduce the effectiveness of MBT side armor to make it easier for non-MBTs to penetrate when flanking. It’s a complex problem and nerfing MBT side armor is unlikely to be the only thing we address when tackling this issue.

How will the developers solve the problems occurring due to low server populations?
The developers have recently been focusing more on building both a short-term and long-term plan for increasing server population. These plans involve better marketing, but also other solutions which will bring the game to a larger audience both before and after the game’s official release.

Are you considering adding the T-15 heavy IFV? Which tech tree line will it most likely be in?
Yes, we do plan on introducing the IFV variant of the T-15 in the future. At this time, the most logical place to fit it into is the Tier 10 position of the Terminator line, but this could always change.

How many tanks from early post-war can we expect? Specifically, will we see any more casemate-style Tank Destroyers like the Kanonenjagdpanzer or odd vehicles such as the M50 Ontos?
Early post-war vehicles are usually present on Tiers 1 to 3. For a line to be complete it cannot go without these low tier vehicles as well, so it’s logical that more Cold War era vehicles will be implemented. As for the casemate Tank Destroyers such as the Kjpz, it is completely possible more vehicles of this type will appear in the future. Unique vehicles like the Ontos are something we’d love to introduce as well.

It's frequently requested by a number of players that artillery be removed from the game. What is your opinion on this matter?
The Artillery class will not be removed as a whole as this would be a huge step backwards. Instead, what we want to do is make artillery more tactical by introducing (for example) additional support shell types. We understand that there will always be players who will be against any indirect fire class in the game on principle, which is perfectly fine – it’s not a class for everybody. We simply believe that a well-balanced indirect fire class is an integral part of the game’s eco-system.


While we'll almost undoubtedly get more camouflage patterns, can we also expect more base paint colors? Additionally, will we get universal tones like black?
In the future, additional base paints will be made available through several means, including as rewards for achievements and as other potential rewards from the Loot system.

What about visual camouflage nets? Are they coming?
Yes. You might have seen the prototypes we released pictures of in the past and the Chieftain Mk. 6 represents our first player vehicle in-game to feature a visual camo net. While there is currently no specific ETA of this feature, it will be added as an option in the future.

Are there plans to remove the skill based matchmaker and replace it with a random one that only balances tier and vehicle class?
First and foremost, it’s important to note that there is currently no such thing as a “skill based matchmaker”. The only thing the matchmaker actually does is sort the players acquired based on their internal rating to one team or another so one team does not end up with all the skilled players while the other gets all the newbies.
With that being said, many occurrences in the game that are actually not tied to skill in any way have been blamed on the “skill matchmaker”. This is unfortunately an issue with perception and the matchmaker itself (save for extreme cases that will be fixed in Update 0.13) does not have a hand in these things.

Do you have any details on the loot system?
The Loot system will be introduced in one of the upcoming updates. The basic idea behind it is quite simple; apart from receiving the usual rewards from battles, players – after meeting certain criteria – will be able to earn extra rewards including some very rare “drops”. It is too early to list the rewards players will be able to get from this system but they are intended to tie into a number of existing systems within Armored Warfare.

Will the Terminator and Expeditionary Tank be sold as normal premiums in the future? If so, what will happen to the Founder’s Pack versions?
Both Founder’s Pack vehicles are exclusive for one year, counting from the Open Beta release. After this exclusivity expires, it is possible they will be re-introduced. The Founder’s Pack versions will receive distinctive visual markings – either a different skin or a camouflage for example.

Are there any plans for the introduction of SPAAG Vehicles?
Some of these vehicles are quite suitable as AFV’s (after all, that’s what the B1 DRACO is). It is possible more will be introduced in time.

How do vehicles interact with the map terrain? It seems that whether the vehicle is a heavy tank or light wheeled vehicle they have about the same interaction in terms of slowing them down on various terrain types.
Each class behaves slightly differently on the same terrain. It’s safe to say as an example that identical heavy terrain will make Light Tanks lose less speed than Main Battle Tanks for example. The differences between classes however are not extremely high. That being said, we’d like to perform another pass on our movement modifiers in order to improve the overall feeling of driving over (or through) certain types of terrain and obstacles.

Will the XM1 be buffed anytime soon? Its nerf was way too much.
Looking at the latest results, the XM1 is still within acceptable parameters.


In future are you considering add cosmetic things for tanks like machine guns, sandbags and such?
It’s possible this feature will be added as a part of the customization system.

Have you put any thought into reigning in power creep? The jumps between Tiers 8 and 9 seem very high.
Excluding the earliest tiers, each vehicle tier represents a power increase of 10% over the previous vehicle tier. The same goes for Tiers 8 and 9. At the highest tiers, vehicles have some of the strongest composite armor along with ERA, cage armor and APS. These make vehicles equipped with this technology formidable foes when compared to those who lack these upgrades. In short, we do feel the jump in power at the top tiers is too high and are looking at ways to adjust the power growth in those tiers.

At what stage will AW come out of beta?
We do have a date in mind but it really all comes down to reaching the point where we feel the game has hit all the goals we want it to reach before release. We have no plans on keeping the game in OBT for years.

When will the Replay system be available?
It’s possible it will appear on the PTS in Update 0.14

While vehicles that fought in WW2 are not being considered, will vehicles that were designed in the cold war as significant upgrades to or conversions from WW2 era vehicles be considered?
Yes. After all, what would be an Israeli Main Battle Tank line without vehicles like the Super Sherman?

Any plan to improve the amount of time spent on updating/maintenance server to make it shorter than 4 hours?
The time required to perform server maintenance is determined by a large number of variables and while we do perform every maintenance cycle as fast as possible, the amount of time it takes is simply unavoidable. We will however stop Premium Time and Boosters from ticking down. They will no longer run during server downtimes.

How often will new vehicles be rolled out in 2016? Can we expect a quick turnover on the third dealer or should we expect to only see a "completed" tree by the end of the year?
The next major addition of multiple vehicles after the introduction of the Third Dealer will be Tier 10 vehicles. After that, we are planning to introduce more regular lines, although not every line will start with a Tier 1 and end with a Tier 10. We have decided to be a bit more flexible with how we roll out our lines.

Do you intend to change the penetration model to real life mechanics?
No – mostly because there are no “real life mechanics”. In reality, a fight between two modern vehicles would almost always come down to who fired first. Armored Warfare is a game first and foremost and we will always put playability first.

Do you intend to introduce more upgrades for tanks already in game?
Yes. For example, the Type 69 which we are adding in Update 0.13 currently lacks ERA. We plan on adding this upgrade to the vehicle in the near future. Additionally, we will be adding smoke grenade launchers to the M8.

Are you really working on shot delay?
Yes. It’s possible Update 0.13 will bring improvements in this area. Unfortunately, given the complexities with how shot delay functions, we will only know how truly effective our improvements were once these changes have been implemented in a live environment.

Can the game support maps twice or thrice the size of what we have now? Are they considered for higher tiers?
No, we are not planning to introduce such maps for any foreseeable future. There are two reasons for that. One is purely technical – while the engine can support all sorts of things, weaker PC’s will have trouble with maps larger than what we have now (even minimum configuration PC’s currently have trouble with our Reactor map). The other is tied to gameplay – the larger the map, the more difficult to it is to form an effective team-strategy or just find the action. Very simply put, very large maps would lead to more one-sided confrontations which players are not exactly fond of.

Is there a feature considered where you can “shoot straight”, shooting in the direction you are looking, and not shooting already zeroed in to the point of impact?
We are discussing designs regarding this issue.

Would the developers consider adding in a "The Crab" title as an unlockable for the Crab to fall in line with the Fox and The Wiesel?
An excellent idea! We will look into it.


That's all folks!

WoT Servers Maintenance

$
0
0
Hello,

first of all, the 9.14 Test Server First Phase is now over, Ph3lan from EU forums, as usual is giving more info than NA's staff:

"The Common Test was switched off at 16.30, the first phase of the test server is over, thank for your participation. There will be a second phase of the test coming in the future..."


Second, there will be a micropatch tomorrow, GhostPrime on the NA forums has said that it will only affect the West NA Server:

"There are plans to release Micropatch 9.13_6 on February 18th, 2016
The maintenance will begin at 3:30am Pacific Time (11:30 UTC) and will last approximately 25 minutes.
During maintenance, the World of Tanks West servers will be unavailable."

I've also noticed that tomorrow, RU servers will receive a maintenance of nearly 2 hours, I browsed around if EU is going to receive a server downtime as well but EU Costumer Service, who has somehow been able to not be completely useless after my rant, haven't said anything but I still don't trust them. I'm poking the EU staff that's still online at this hour and try to get an answer, if you don't hear anything from me it means that is just likely some isolated/geographical maintenances.

...And as I was about to click on "publish" after poking them, a magical announcement appeared:

"Greetings Commanders!

On the 18/02/2016 at 05:30 UTC, the World of Tanks EU1 Cluster will be unavailable for approximately 25 minutes as we perform maintenance work.
Thank you for your understanding and patience.
Roll out!
Your Customer Service Team"

( ͡° ͜ʖ ͡°) There you go...
Viewing all 981 articles
Browse latest View live


Latest Images