↧
VK 45.03 HD Screenshots
↧
22/09/2015 Q&A
↧
↧
Update 9.11/10.0 Details
Hello warriors,
a couple of details about patch 9.11. In fact, it will be called 10.0 and it will bring interesting features:
- IS-8 will be renamed to T-10 and reworked to HD
- special new tutorial mode will be implemented where players will fight bots on the Mittengard map. The bots will be farmable for 10 battles for XP and silver
- reworked the crew tab
- customization window was reworked
- changed and added some new camouflages
- both hangars were reworked somewhat
- Chieftain and Action X replacing their predecessors
T-10 in the tech tree
New garage and customization window
Cuban flag lol
Reworked camouflages
Soviet camo
a couple of details about patch 9.11. In fact, it will be called 10.0 and it will bring interesting features:
- IS-8 will be renamed to T-10 and reworked to HD
- special new tutorial mode will be implemented where players will fight bots on the Mittengard map. The bots will be farmable for 10 battles for XP and silver
- reworked the crew tab
- customization window was reworked
- changed and added some new camouflages
- both hangars were reworked somewhat
- Chieftain and Action X replacing their predecessors
T-10 in the tech tree
New garage and customization window
Cuban flag lol
Reworked camouflages
Soviet camo
↧
Meanwhile in WG EU...
↧
Turan III prot. HD Screenshots
Hello Warriors,
here are the HD screenshots of the Turan III.prot:
Statistics: http://ritastatusreport.blogspot.co.uk/2015/07/turan-3-prototype.html
here are the HD screenshots of the Turan III.prot:
Statistics: http://ritastatusreport.blogspot.co.uk/2015/07/turan-3-prototype.html
↧
↧
New Hangars in World of Tanks
↧
The Nuts and Bolts of Tanks: Crew
Hello Warriors,
English version of the "The Nuts and Bolts of Tanks", this time they talk about the Crew (Glad to see NA and EU uploading right after RU):
Enjoy!
English version of the "The Nuts and Bolts of Tanks", this time they talk about the Crew (Glad to see NA and EU uploading right after RU):
Enjoy!
↧
Tanker Day!
Hello Warriors,
see how our Russian comrades celebrate the Tanker Day:
see how our Russian comrades celebrate the Tanker Day:
↧
New Ranzar
Hello Warriors,
New Ranzar video (miss when these were posted on Fridays...)
New Ranzar video (miss when these were posted on Fridays...)
↧
↧
T-24 Screenshots #2
Hello Warriors,
more screenshots of the Czechoslovak tier 5 Škoda T 24 for you.
First Screenshots: http://ritastatusreport.blogspot.co.uk/2015/09/skoda-t-24-screenshots.html
Statistics: http://ritastatusreport.blogspot.co.uk/2015/09/cz-tier-5-skoda-t-24.html
SilentStalker's article: http://ritastatusreport.blogspot.cz/2015/08/cz-tree-part-5-t-24-also-wg-modelling.html
more screenshots of the Czechoslovak tier 5 Škoda T 24 for you.
First Screenshots: http://ritastatusreport.blogspot.co.uk/2015/09/skoda-t-24-screenshots.html
Statistics: http://ritastatusreport.blogspot.co.uk/2015/09/cz-tier-5-skoda-t-24.html
SilentStalker's article: http://ritastatusreport.blogspot.cz/2015/08/cz-tree-part-5-t-24-also-wg-modelling.html
↧
CZ Tier 8 TVP VTU Koncept
Hello Warriors,
here is the Czechoslovak tier 8 TVP VTU Koncept
In 1945, the newly reformed army of Czechoslovakia was equipped with a wide assortment of vehicles from Cromwells to T-34's with a large chunk of the armored forces consisting of captured German equipment. One of the proposed solutions to the unification issue was to design an entirely new general purpose tank that would replace all the different tanks in service. The program was called TVP ("Tank for General Use") and in October 1945, the army did lay down a set of requirements for that vehicle. In March 1946, Military Technical Institute (VTU) introduced the first project of the program of a highly mobile and heavily armed medium tank that was inspired by German, Russian and British influences. The initial project was then passed to Škoda that responded on the proposal with a project of their own, the T 40. The VTU concept project never passed the drawing board stage.
Tier: 8 MT
Hitpoints: 1450
Engine: 700 hp
Weight: 36,442 tons
Power-to-weight: 19,21 hp/t
Maximum speed: 50/20 km/h
Hull traverse: 44 deg/s
Turret traverse: 43,8 deg/s
Terrain resistance: 0,959/1,247/1,822
Viewrange: 380
Radio range:886,4
Hull armor: 65/40/?
Turret armor: 65/40/?
Gun: 10,5cm vz.39N (alternatives: 100mm vz.44S, 8,8cm vz.41N)
Damage: 320/320/420 (240/240/295 for the 88mm, 250/250/330 for the 100mm)
Penetration: 188/219/53 (194/237/44 for 88mm, 175/250/50 for 100mm)
ROF: 5,305
DPM: 1696,9
Reload: 11,315s
Accuracy: 0,384
Aimtime: 2,49s
Depression: -5 (-8/+20 for 100mm and 88mm)
Armor:
Model
here is the Czechoslovak tier 8 TVP VTU Koncept
Description:
In 1945, the newly reformed army of Czechoslovakia was equipped with a wide assortment of vehicles from Cromwells to T-34's with a large chunk of the armored forces consisting of captured German equipment. One of the proposed solutions to the unification issue was to design an entirely new general purpose tank that would replace all the different tanks in service. The program was called TVP ("Tank for General Use") and in October 1945, the army did lay down a set of requirements for that vehicle. In March 1946, Military Technical Institute (VTU) introduced the first project of the program of a highly mobile and heavily armed medium tank that was inspired by German, Russian and British influences. The initial project was then passed to Škoda that responded on the proposal with a project of their own, the T 40. The VTU concept project never passed the drawing board stage.
Tier: 8 MT
Hitpoints: 1450
Engine: 700 hp
Weight: 36,442 tons
Power-to-weight: 19,21 hp/t
Maximum speed: 50/20 km/h
Hull traverse: 44 deg/s
Turret traverse: 43,8 deg/s
Terrain resistance: 0,959/1,247/1,822
Viewrange: 380
Radio range:886,4
Hull armor: 65/40/?
Turret armor: 65/40/?
Gun: 10,5cm vz.39N (alternatives: 100mm vz.44S, 8,8cm vz.41N)
Damage: 320/320/420 (240/240/295 for the 88mm, 250/250/330 for the 100mm)
Penetration: 188/219/53 (194/237/44 for 88mm, 175/250/50 for 100mm)
ROF: 5,305
DPM: 1696,9
Reload: 11,315s
Accuracy: 0,384
Aimtime: 2,49s
Depression: -5 (-8/+20 for 100mm and 88mm)
Armor:
Model
↧
Armored Warfare: New Stress Test Schedule
Hello Warriors,
there is a new schedule for the Armored Warfare stress test.
The days were maintained (24 and 25 September) but the Stress Test initial open time was postponed for a couple hours to introduce some important updates.
Test End
Note: The client will be available for downloading Thursday 24.9.2015 in the morning (Wednesday night for American players).
there is a new schedule for the Armored Warfare stress test.
The days were maintained (24 and 25 September) but the Stress Test initial open time was postponed for a couple hours to introduce some important updates.
New schedule:
Test Beginning- EU server - Thursday 24.9.2015, 20:00 CEST
- NA server - Thursday 09/24/2015, 11:00 PDT
Test End
- EU server - Saturday 26.9.2015, 20:00 CEST
- NA server - Saturday 09/26/2015, 11:00 PDT
Note: The client will be available for downloading Thursday 24.9.2015 in the morning (Wednesday night for American players).
↧
Storm Q&A
- it's very likely according to Storm that the new sounds (previously previewed in a Youtuber video) will not appear in 9.11 (10.0) because there are issues with their performance on single-core (!) PC's
- new sounds will come once WG figures out how to deal with the performance issues
- one of the variants for sound introduction is to have new sounds only in HD client
- the "9.11 leaked screens" contain features that will likely not appear in 9.11
- the most important part about 9.11 according to Storm is not to introduce many nasty bugs
- the fix for the issue where the tanks are ending up on the same maps over and over again during one session will not be fixed anytime soon according to Storm
- Storm really likes the Czech branch
- Storm reacting on the question whether 9.11 deals that will add bonus to crew skill are pay to win: "Everything that's available for gold you can get for credits."
- Storm states that FV215b will be replaced. However, it is not certain that it will be replaced by Chieftain: "We will switch it. But for what and how - that we will have to think about" (RG: There is a chance that instead of Chieftain there will be Listy's "Super Conqueror", it's possible that the switch will not happen in 9.11 after all)
- VK4502B will also likely be raplaced
- according to some players, Yuri Pasholok found out that FV4202 and Action X turrets were identical armor-wise. According to Storm, actual measurements with ultrasound probe produced different results.
Wargaming is considering the following thicknesses as real:
FV4202: http://imgur.com/a/Qyv10
Action X: http://imgur.com/a/HA2lU
- the loss of camo factor when shooting does depend on whether your gun has a muzzle brake or not
- there are no plans to massively model canvas on vehicle mantlets on many tanks
- new sounds will come once WG figures out how to deal with the performance issues
- one of the variants for sound introduction is to have new sounds only in HD client
- the "9.11 leaked screens" contain features that will likely not appear in 9.11
- the most important part about 9.11 according to Storm is not to introduce many nasty bugs
- the fix for the issue where the tanks are ending up on the same maps over and over again during one session will not be fixed anytime soon according to Storm
- Storm really likes the Czech branch
- Storm reacting on the question whether 9.11 deals that will add bonus to crew skill are pay to win: "Everything that's available for gold you can get for credits."
- Storm states that FV215b will be replaced. However, it is not certain that it will be replaced by Chieftain: "We will switch it. But for what and how - that we will have to think about" (RG: There is a chance that instead of Chieftain there will be Listy's "Super Conqueror", it's possible that the switch will not happen in 9.11 after all)
- VK4502B will also likely be raplaced
- according to some players, Yuri Pasholok found out that FV4202 and Action X turrets were identical armor-wise. According to Storm, actual measurements with ultrasound probe produced different results.
Wargaming is considering the following thicknesses as real:
FV4202: http://imgur.com/a/Qyv10
Action X: http://imgur.com/a/HA2lU
- the loss of camo factor when shooting does depend on whether your gun has a muzzle brake or not
- there are no plans to massively model canvas on vehicle mantlets on many tanks
↧
↧
Škoda T 25 Screenshots
Hello Warriors,
First of all, I edited some screenshots and info of the Škoda T 24 post.
Andhave some screenshots of the Czechoslovak tier 6 Škoda T 25 for you:
Statistics: http://ritastatusreport.blogspot.co.uk/2015/09/cz-tier-6-skoda-t-25.html
SilentStalker's article:http://ritastatusreport.blogspot.co.uk/2015/09/cz-tree-part-5-t-25.html
First of all, I edited some screenshots and info of the Škoda T 24 post.
Andhave some screenshots of the Czechoslovak tier 6 Škoda T 25 for you:
Statistics: http://ritastatusreport.blogspot.co.uk/2015/09/cz-tier-6-skoda-t-25.html
SilentStalker's article:http://ritastatusreport.blogspot.co.uk/2015/09/cz-tree-part-5-t-25.html
↧
Paris Map
Hello Warriors,
First look of the "Paris" map.
"Paris" was developed some time ago and will soon be released.
Wargaming used a variety of high-rises on this map that can be seen for the first time and a building of more than 5 floors. The Eiffel Tower deserves special attention, you can enjoy views of the data and fight a fierce battle in the streets of Paris.
If we run out of shells and things get desperate, we can always hang some baguettes around the tanks, couple hours later they will be hard and deadly like APCR!
Do you like it?
First look of the "Paris" map.
"Paris" was developed some time ago and will soon be released.
Wargaming used a variety of high-rises on this map that can be seen for the first time and a building of more than 5 floors. The Eiffel Tower deserves special attention, you can enjoy views of the data and fight a fierce battle in the streets of Paris.
If we run out of shells and things get desperate, we can always hang some baguettes around the tanks, couple hours later they will be hard and deadly like APCR!
Do you like it?
↧
Dev Q&A with Storm
Thank you MrConway for sending this ASAP! (A new WG EU/EN CC Manager)
Hello Warriors,
Here is a Q&A from Michael Zhivets(Storm) held with the RU comrades community contributors and bloggers:
There were talks that one of new city maps is going to be ‘Minsk’. Where is this map?
- The Minsk map was removed from our plans.
The most important question, what is going to happen with arty?
- We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of arties to 2-3 (with new achievements) or keep it the way it is.
What is going to happen with old Personal missions after new season release? Do you plan a new season?
- We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions)
Any news about Japanese and Chinese TDs?
- Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them.
What is going to happen with European branch?
- A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks.
Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that?
- Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game.
What is going to happen with perks?
- We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members.
When is circular view range going to be implemented?
- Circular view range is already going to be implemented in 0.10.0 (former 0.9.11).
When are you going to release new physics?
- We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level.
Regarding the new engine, what are its features?
- There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies.
There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking)
- We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming.
Any news about the replacement of the British top HT?
- The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game.We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain.
What about Tier 11-12 vehicles?
- We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game.
Why do you use BigWorld?
- We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client.
There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why?
- We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD.
Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced).
How about bots?
- We keep fighting with them and have new effective methods for this;
How do you plan to counteract forbidden client modifications?
- The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the «Tundra» mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc.
Any plans regarding Historical battles and Confrontation?
- We are still planning both, but our priorities are currently focused on other tasks.
What are the plans regarding 3-caliber rule?
- For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs).
Partial damage when hitting turrets?
- We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible).
Further plans regarding game balance?
- Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play.
There is a difference in penetration values for 75mmL56 in Blitz and PC?
- The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun.
Japanese heavies, how are they performing?
- Japanese heavies are really popular compared to other Asian tanks.
We’ve seen lots of new premium tanks, but they have not been released, what will happen with them?
- The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made.
Will it be possible to paint German tanks in DunkelGelb?
- The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations.
Why was the FCM PaK withdrawn?
- FCM 36 PaK40 – has been withdrawn as it is over-powered.
What about Tier 10 TD's?
- Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed.
What about the IS-6?
- Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character.
What about further customization?
- Customization elements are planned, ASAP;
When will the Czech tree be released?
- The Czech tree will be released before the New Year.
What about female voices?
- We are planning to introduce female voices ASAP.
Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)?
- For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that’s why they will appear seldom.
Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree?
- The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree.
Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton?
Replacements will be in version 10.0.
Quote from the patch-note:
What is the plan regarding the VK 45.02B?
- The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co.
Why are maps in Armored Warfare larger?
- The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT);
Why wasn't Havok implemented?
- Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’t work, more pieces are needed.
And some additional snippets:
Hello Warriors,
Here is a Q&A from Michael Zhivets(Storm) held with the RU comrades community contributors and bloggers:
There were talks that one of new city maps is going to be ‘Minsk’. Where is this map?
- The Minsk map was removed from our plans.
The most important question, what is going to happen with arty?
- We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of arties to 2-3 (with new achievements) or keep it the way it is.
What is going to happen with old Personal missions after new season release? Do you plan a new season?
- We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions)
Any news about Japanese and Chinese TDs?
- Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them.
What is going to happen with European branch?
- A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks.
Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that?
- Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game.
What is going to happen with perks?
- We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members.
When is circular view range going to be implemented?
- Circular view range is already going to be implemented in 0.10.0 (former 0.9.11).
When are you going to release new physics?
- We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level.
Regarding the new engine, what are its features?
- There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies.
There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking)
- We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming.
Any news about the replacement of the British top HT?
- The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game.We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain.
What about Tier 11-12 vehicles?
- We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game.
Why do you use BigWorld?
- We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client.
There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why?
- We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD.
Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced).
How about bots?
- We keep fighting with them and have new effective methods for this;
How do you plan to counteract forbidden client modifications?
- The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the «Tundra» mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc.
Any plans regarding Historical battles and Confrontation?
- We are still planning both, but our priorities are currently focused on other tasks.
What are the plans regarding 3-caliber rule?
- For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs).
Partial damage when hitting turrets?
- We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible).
Further plans regarding game balance?
- Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play.
There is a difference in penetration values for 75mmL56 in Blitz and PC?
- The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun.
Japanese heavies, how are they performing?
- Japanese heavies are really popular compared to other Asian tanks.
We’ve seen lots of new premium tanks, but they have not been released, what will happen with them?
- The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made.
Will it be possible to paint German tanks in DunkelGelb?
- The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations.
Why was the FCM PaK withdrawn?
- FCM 36 PaK40 – has been withdrawn as it is over-powered.
What about Tier 10 TD's?
- Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed.
What about the IS-6?
- Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character.
What about further customization?
- Customization elements are planned, ASAP;
When will the Czech tree be released?
- The Czech tree will be released before the New Year.
What about female voices?
- We are planning to introduce female voices ASAP.
Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)?
- For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that’s why they will appear seldom.
Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree?
- The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree.
Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton?
Replacements will be in version 10.0.
Quote from the patch-note:
- Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG.
- Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer.
- Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG.
- Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer.
- Replaced the T57 Tier II SPG with the new T1 HMC.
What is the plan regarding the VK 45.02B?
- The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co.
Why are maps in Armored Warfare larger?
- The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT);
Why wasn't Havok implemented?
- Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’t work, more pieces are needed.
And some additional snippets:
- Physics will first be added for some small things (customization elements, destruction of small objects);
- An Israeli tank tree is possible in theory (similar to China with lots of clones), top – Merkava 1 or its prototype.
- A bonus for tanking is in development, the priority – medium;
- Tanking damage is considered to be the damage that reached the armor and didn’t penetrate it, shooting the suspension parallel to the hull and HESH are not considered;
- Equipment is planned to be remade as well as crew skills;
- Multi guns and multi turrets won’t be soon;
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TVP VTU in "natural habitat"
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Updated Berlin map
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Free Armored Warfare testing for everybody!
Hello warriors,
for the first time, Armored Warfare is available for public testing - you don't need to buy anything or get any codes, just download and play. This round of testing takes place from today to Saturday evening so here's your chance to try it out.
More info here:
http://aw.my.com/us/news/general/stress-test-ready-download
The reward for participating is a free tier 3 premium and 7 days of prem account.
for the first time, Armored Warfare is available for public testing - you don't need to buy anything or get any codes, just download and play. This round of testing takes place from today to Saturday evening so here's your chance to try it out.
More info here:
http://aw.my.com/us/news/general/stress-test-ready-download
The reward for participating is a free tier 3 premium and 7 days of prem account.
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Supertest 10.0 (ex-9.11) Patchnotes
Main Changes
- introduced the finalized version of the deathmatch mode (free for all)
- newbies will from now on fight bots in their first few battles
- render range changed from 1000 x 1000 meter square to 564 meter radius circle
Tank Changes
- Supertesters get following tanks for testing: Panzer 58, AMX M4 Mle 49, Chieftain Mk.6, Chieftain/T95 Hybrid, KV-4 KTTS, T-44-100, VK4503, Turán III Prototipus, Toldi III
- Škoda T 40 added to the premium shop
- 28 vehicles remodelled to HD: KV-220 (renamed to KV-220-2), KV-1, 212A, IS-8 (renamed to Т-10), Marder 38T, Sturmpanzer I Bison, G.Pz.Mk.VI (e), Pz.Kpfw. 38 (t) n.A., Wespe, VK 20.01 (D), Pz.Kpfw. II, Grille, Pz.Kpfw. II Ausf. J, Tiger II, Pz.Kpfw. S35 739 (f), 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, T2 Medium Tank, M2 Мedium tank, M3 Stuart, M7, T34, AMX 12t, AMX AC mle. 46., Vickers Medium Mk.III, Matilda, Loyd Gun Carriage, Covenanter.
- US T82 tier 3 TD changed to tier 4 arty, tier 3 TD is T56
- US T18 tier 2 TD changed to tier 3 arty, tier 2 TD is T3 HMC
- tier 2 arty T57 switched to T1 HMC
- FV4202 switched to Centurion Action X, FV4202 rebalanced to become tier 8 premium (no Chieftain switch)
- changed color and scale of summer and desert clan camouflages
Rebalances
- Covenanter: Meadows DAV engine fire chance reduced from 40 to 20 percent
- FV4005 and FV4004 UFP angle reduced to 57 degrees
- Maus: some mantlet parts buffed
- T23E3: penetration of AP/APCR shells buffed from 127/177 to 149/190mm
- 88mm Jagdtiger speed buffed from 28 to 38 km/h
- 105mm German TD guns had muzzle velocity increased
- E-50M both 105mm gun shells now fly with the same velocity (the one of the top gun)
- KV-220: engine horsepower buffed from 650 to 850hp, UFP buffed from 100mm to 120mm
- T-54 Prototype (premium): D-10TK accuracy buffed from 0,38 to 0,36, reload buffed from 8,1s to 8s, aimtime buffed from 2,6s to 2,4s
Maps
- removed South Coast from random battles
- Province and Hidden Village completely removed from the client
- Berlin and Paris maps added to the free for all deathmatch mode
- many maps now have additional special effects
- some environmental objects had their visual and collision models fixed
Engine
- engine was heavily updated, allowing for new features in the future
- optimized client performance for some setups
- fixed some crashes and freezes of the game client
- map loading time in general decreased
- fixed some issues of the new shadow system
Misc
- announcing sounds added to the dynamic platoon mechanism
- camouflage UI changed
- decals and flags now give bonus to crew skill
- fixed some small UI issues
- introduced the finalized version of the deathmatch mode (free for all)
- newbies will from now on fight bots in their first few battles
- render range changed from 1000 x 1000 meter square to 564 meter radius circle
Tank Changes
- Supertesters get following tanks for testing: Panzer 58, AMX M4 Mle 49, Chieftain Mk.6, Chieftain/T95 Hybrid, KV-4 KTTS, T-44-100, VK4503, Turán III Prototipus, Toldi III
- Škoda T 40 added to the premium shop
- 28 vehicles remodelled to HD: KV-220 (renamed to KV-220-2), KV-1, 212A, IS-8 (renamed to Т-10), Marder 38T, Sturmpanzer I Bison, G.Pz.Mk.VI (e), Pz.Kpfw. 38 (t) n.A., Wespe, VK 20.01 (D), Pz.Kpfw. II, Grille, Pz.Kpfw. II Ausf. J, Tiger II, Pz.Kpfw. S35 739 (f), 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, T2 Medium Tank, M2 Мedium tank, M3 Stuart, M7, T34, AMX 12t, AMX AC mle. 46., Vickers Medium Mk.III, Matilda, Loyd Gun Carriage, Covenanter.
- US T82 tier 3 TD changed to tier 4 arty, tier 3 TD is T56
- US T18 tier 2 TD changed to tier 3 arty, tier 2 TD is T3 HMC
- tier 2 arty T57 switched to T1 HMC
- FV4202 switched to Centurion Action X, FV4202 rebalanced to become tier 8 premium (no Chieftain switch)
- changed color and scale of summer and desert clan camouflages
Rebalances
- Covenanter: Meadows DAV engine fire chance reduced from 40 to 20 percent
- FV4005 and FV4004 UFP angle reduced to 57 degrees
- Maus: some mantlet parts buffed
- T23E3: penetration of AP/APCR shells buffed from 127/177 to 149/190mm
- 88mm Jagdtiger speed buffed from 28 to 38 km/h
- 105mm German TD guns had muzzle velocity increased
- E-50M both 105mm gun shells now fly with the same velocity (the one of the top gun)
- KV-220: engine horsepower buffed from 650 to 850hp, UFP buffed from 100mm to 120mm
- T-54 Prototype (premium): D-10TK accuracy buffed from 0,38 to 0,36, reload buffed from 8,1s to 8s, aimtime buffed from 2,6s to 2,4s
Maps
- removed South Coast from random battles
- Province and Hidden Village completely removed from the client
- Berlin and Paris maps added to the free for all deathmatch mode
- many maps now have additional special effects
- some environmental objects had their visual and collision models fixed
Engine
- engine was heavily updated, allowing for new features in the future
- optimized client performance for some setups
- fixed some crashes and freezes of the game client
- map loading time in general decreased
- fixed some issues of the new shadow system
Misc
- announcing sounds added to the dynamic platoon mechanism
- camouflage UI changed
- decals and flags now give bonus to crew skill
- fixed some small UI issues
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